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GltFrustum Class Reference
[GLT]

OpenGL Perspective Camera Class. More...

#include <project.h>

List of all members.

Public Methods

 GltFrustum ()
 Constructor.

 ~GltFrustum ()
 Destructor.

void set ()
 Set OpenGL viewing matrix.

void set (int width, int height)
 Set OpenGL viewing matrix.

GLdouble & left ()
 Left position.

GLdouble & right ()
 Right position.

GLdouble & bottom ()
 Bottom position.

GLdouble & top ()
 Top position.

GLdouble & zNear ()
 zNear position

GLdouble & zFar ()
 zFar position

const GLdouble & left () const
 Left position.

const GLdouble & right () const
 Right position.

const GLdouble & bottom () const
 Bottom position.

const GLdouble & top () const
 Top position.

const GLdouble & zNear () const
 zNear position

const GLdouble & zFar () const
 zFar position

bool tile (GltFrustum &frust, const int dx, const int dy, const int n) const
 Calculate the n'th tile of a grid: dx*dy.


Detailed Description

OpenGL Perspective Camera Class.

Definition at line 105 of file project.h.


The documentation for this class was generated from the following files:
Generated on Tue Nov 5 11:11:43 2002 for GLT by doxygen1.2.18