00001 #ifndef MATH_POINT_H 00002 #define MATH_POINT_H 00003 00004 /* 00005 00006 GLT OpenGL C++ Toolkit (LGPL) 00007 Copyright (C) 2000-2002 Nigel Stewart 00008 00009 Email: nigels.com@gmail.com 00010 WWW: http://www.nigels.com/glt/ 00011 00012 This library is free software; you can redistribute it and/or 00013 modify it under the terms of the GNU Lesser General Public 00014 License as published by the Free Software Foundation; either 00015 version 2.1 of the License, or (at your option) any later version. 00016 00017 This library is distributed in the hope that it will be useful, 00018 but WITHOUT ANY WARRANTY; without even the implied warranty of 00019 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00020 Lesser General Public License for more details. 00021 00022 You should have received a copy of the GNU Lesser General Public 00023 License along with this library; if not, write to the Free Software 00024 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00025 00026 */ 00027 00033 #include <math/vector3.h> 00034 00040 class Matrix; 00041 00042 class Point : public Vector 00043 { 00044 public: 00045 00047 Point(); 00053 Point(const Vector &pos,const Vector &normal); 00060 Point(const Vector &pos,const Vector &normal,const Vector &texture); 00067 Point(const double &x,const double &y,const double &z); 00068 00070 Vector &position(); 00072 const Vector &position() const; 00073 00075 Vector &normal(); 00077 const Vector &normal() const; 00078 00080 Vector &texture(); 00082 const Vector &texture() const; 00083 00085 bool operator==(const Point &vector) const; 00087 bool operator!=(const Point &vector) const; 00088 00090 void transform(const Matrix &trans); 00091 00092 private: 00093 00094 Vector _normal; 00095 Vector _texture; 00096 }; 00097 00098 #endif