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math/vector3.cpp File Reference

#include "vector3.h"
#include "matrix4.h"
#include <glt/gl.h>
#include <glt/glu.h>
#include <glt/viewport.h>
#include <misc/string.h>
#include <cassert>
#include <cmath>
#include <iostream>
#include <algorithm>

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Functions

ostream & operator<< (ostream &os, const Vector &x)
 Output vector to stream.

istream & operator>> (istream &is, Vector &x)
 Input vector from stream.

Vector operator * (const real x, const Vector &v)
 Vector scale.

Vector operator * (const Vector &v, const real x)
 Vector scale.

Vector operator/ (const Vector &v, const real x)
 Vector inverse scale.

Vector operator+ (const Vector &v1, const Vector &v2)
 Vector addition.

Vector operator- (const Vector &v1, const Vector &v2)
 Vector difference.

Vector xProduct (const Vector &v1, const Vector &v2)
 Vector cross product.

Vector planeNormal (const Vector &v1, const Vector &v2, const Vector &v3)
 Calculate normal from three points in plane.

Vector polar (const real lat, const real longitude)
 Location on unit sphere.

void orthogonalSystem (Vector &a, Vector &b, Vector &c)
 Create orthogonal co-ordinate system, based on a.


Detailed Description

Definition in file vector3.cpp.


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