GLT
OpenGL C++ Toolkit


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OpenGLGLT Architecture

GLT OpenGL C++ Toolkit

Introduction

GLT is a C++ class library for programming interactive 3D graphics with OpenGL.

GLT can be used as an object oriented interface to OpenGL, or as a library of pre-canned functionality for transformations, shapes or fonts, and so on.

GlutMaster is a C++ interface to the GLUT library, providing a portable window, keyboard, mouse and menu environment for OpenGL programs. GlutMaster can also be used in combination with Open Inventor. (Note that using GlutMaster with OpenInventor has limitations in terms of user interface components) GlutMaster is based on a previous implementation by George Stetten and Korin Crawford. This version of GlutMaster is a complete re-write, with additional support for menus, and "examiner" style mouse manipulation.

GLT is extremely portable. It depends only on OpenGL. It has been compiled and tested on Windows NT with Visual C++ 6.0 and Cygwin gcc. Linux and SGI IRIX are also supported.

GLT is a work in progress, and by no means covers the entire OpenGL specification. However, it already includes several useful classes and is designed so that additional classes can be added easily. It may also serve as a useful reference, or a HOW-TO for solving common problems.

Guiding Principles

  • Unrestrictive license: LGPL
  • Clean, documented C++ implementation
  • Portable
  • Convenient
  • Concise
  • Useful
  • Complete
  • Transparent

GLT is available under the terms of the LGPL open-source license. This allows commercial and non-commercial use. GLT is intended for a wide variety of applications including (but not specifically) games.

GLT classes are intended to be convenient, concise, useful and complete. C++ language features such as operator overloading and automatic constructors and destructors improve the consistancy, reliability and compactness of code. GLT makes use of, and complements the standard C++ library including streams, templated containers and iterators.

GLT programs are portable. All GLT functionality is portable to other platforms. GLT programs tend not to depend on platform specific layers for window management, font support, and so on.

While GLT is a wrapper for OpenGL, the library allows complete access to the underlying APIs, for true flexibility.

GLT programs are self-contained. Libraries are statically linked whenever possible and resources such as textures compiled into the executable. Benefits include convenience, ease of installation and robustness. Avoiding DLL hell is also considered a Good Thing(tm).

Also of interest...

  • GLT is not a game engine. Perhaps OGRE is of interest.
  • GLT is not a scene graph API. That's what Open Scenegraph is for.
   





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N. T. Stewart
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RMIT Mechanical Engineering CRC for IMST