00001 #ifndef MATH_BBOX_H 00002 #define MATH_BBOX_H 00003 00004 /* 00005 00006 GLT OpenGL C++ Toolkit (LGPL) 00007 Copyright (C) 2000-2002 Nigel Stewart 00008 00009 Email: nigels.com@gmail.com 00010 WWW: http://www.nigels.com/glt/ 00011 00012 This library is free software; you can redistribute it and/or 00013 modify it under the terms of the GNU Lesser General Public 00014 License as published by the Free Software Foundation; either 00015 version 2.1 of the License, or (at your option) any later version. 00016 00017 This library is distributed in the hope that it will be useful, 00018 but WITHOUT ANY WARRANTY; without even the implied warranty of 00019 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00020 Lesser General Public License for more details. 00021 00022 You should have received a copy of the GNU Lesser General Public 00023 License along with this library; if not, write to the Free Software 00024 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00025 00026 */ 00027 00033 #include <vector> 00034 00035 #include <math/vector3.h> 00036 00043 class Matrix; 00044 class GltViewport; 00045 00046 class BoundingBox 00047 { 00052 friend std::ostream &operator<<(std::ostream &os, const BoundingBox &b); 00053 00058 friend BoundingBox sum (const BoundingBox &a,const BoundingBox &b); 00059 00064 friend BoundingBox intersection(const BoundingBox &a,const BoundingBox &b); 00065 00066 public: 00068 BoundingBox(); 00070 BoundingBox(const Vector &min,const Vector &max); 00071 00072 // 00073 // Get/Set 00074 // 00075 00077 bool &defined(); 00078 00080 const bool defined() const; 00081 00083 Vector &min(); 00085 const Vector &min() const; 00086 00088 Vector &max(); 00090 const Vector &max() const; 00091 00093 Vector center() const; 00094 00096 real width() const; 00097 00099 real height() const; 00100 00102 real depth() const; 00103 00105 void points(std::vector<Vector> &p) const; 00106 00107 // 00108 // Set operations 00109 // 00110 00112 void reset(); 00113 00115 BoundingBox &operator+=(const Vector &p); 00117 BoundingBox &operator+=(const std::vector<Vector> &p); 00119 BoundingBox &operator+=(const BoundingBox &box); 00121 BoundingBox &operator*=(const BoundingBox &box); 00122 00124 bool operator==(const BoundingBox &box) const; 00125 00126 // /// Closest distance to box 00127 // Real dist(const Vector &pos) const; 00128 00130 bool inside(const Vector &pos) const; 00131 00133 bool intersects(const BoundingBox &box) const; 00134 00136 bool project(const Matrix &model,const Matrix &proj,const GltViewport &view); 00137 00138 // /// Intersect ray 00139 // Real intersect (const Vector &p0,const Vector &p1) const; 00140 // /// Intersect ray 00141 // Vector intersectPosition(const Vector &p0,const Vector &p1) const; 00142 00143 protected: 00144 00146 bool _defined; 00148 Vector _min; 00150 Vector _max; 00151 }; 00152 00153 #endif