#include <matrix.h>
Public Methods | |
GltPushMatrix (const bool enable=true) | |
Constructor: glPushMatrix(). | |
~GltPushMatrix () | |
Destructor: glPopMatrix(). |
The current OpenGL matrix is pushed by the constructor and popped by the destructor. This helps prevent stack underflow or overflow.
Definition at line 57 of file matrix.h.