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node/starfld.cpp

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00001 #include "starfld.h"
00002 
00007 #include <glt/rgb.h>
00008 
00009 #include <node/line.h>
00010 #include <node/interp.h>
00011 
00012 #include <math/random.h>
00013 
00014 GltStarField::GltStarField(const int n,const int layers)
00015 {
00016     double duration = 60.0;
00017 
00018     for (int i=0; i<layers; i++)
00019     {
00020         GltLine *stars = new GltLine();
00021         stars->solid() = false;
00022         stars->color() = white;
00023 
00024         GltRandomSphere<> pos(3.0);
00025 
00026         for (int j=0; j<n; j++)
00027                 stars->points().push_back(pos.rand());
00028 
00029         GltInterpolatorRotation *interp = new GltInterpolatorRotation(stars->transformation());
00030         interp->axis() = VectorY;
00031         interp->start(duration,true);
00032 
00033         push_back(interp);
00034         push_back(stars);
00035 
00036         // Each subsequent 'layer' is faster
00037         duration *= 0.7;
00038     }
00039 }
00040 
00041 GltStarField::~GltStarField()
00042 {
00043 }
00044 

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