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Todo List

Class BoundingBox
Rename BoundingBox to AABB (Axis-Aligned Bounding Box?)

Class cbuffer< T, A >
Regression test programs

iterator and const_iterator implementation

Should objects be deleted as needed, or on demand?

Semantics for circular buffer of zero size?

Class GltPath3DHelix
Make _trans const.

Class GltRandomDouble< R >
Is this the most efficient way?

Class GltRandomInteger< R >
Is this the most efficient way?

Class GltRegistryMenu
Derive from GltShape?

Class GltSkyBox
Support large textures

Class GlutMaster
SDL backend

KDE/Qt backend

GTK backend

Improve seperation between GlutMaster interface and back-ends

Class Matrix
Nice pictures and explanation for 4x4 transformation matrices.

Class Plane
Nice illustrations and explanation.

Class Vector
Nice pictures and explanation. Dot product, Cross product, etc.

File info.cpp
i2string

File mcubes.cpp
Cleanup

Normals

File compress.h
Compression test program(s)

File endian.h
Endian test program

File image.h
Image test program(s)

File string.h
Implement utf8encode

File fieldmen.h
Document and rename GltFieldRegistry to Registry?

Make Registry library? Keybindings? Scripting? Undo/Redo?

File polygon.h
Implement!

File registry.h
Make Registry library? Keybindings? Scripting? Undo/Redo?

Member decodePPM(std::string &type, uint32 &width, uint32 &height, std::string &image, const std::string &data)
Only P6 and P5 variants (binary RGB and Grey) recognised

Implement text PPM support

Member decodeBMP(uint32 &width, uint32 &height, std::string &image, const std::string &data)
Windows BMP import limited to RGB images

Member decodeTGA(uint32 &width, uint32 &height, std::string &image, const std::string &data)
TGA import limited to uncompressed RGB or RGBA images

Member encodeBMP(std::string &data, const uint32 width, const uint32 height, const std::string &image)
Not yet implemented

Member encodeTGA(std::string &data, const uint32 width, const uint32 height, const std::string &image)
TGA RGBA alpha channel export

Member shrink(std::vector< T, A > &v)
deque version

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